![]() If the battle is far away from the base, you can step in to capture and distract the enemy, retreating at first sight of danger. Your main task lies in helping out your high-level allies however you can: spotting enemy forces allows the team to choose the direction of attack or prepare for defense or enveloping the enemies to briefly distract them or to attempt to inflict damage, shooting up their sides and rear. ![]() ![]() However, having reached the mid-level battles, you will be seeing them less infrequently. In your first battles, it's mostly light tanks that you'll come across. However, they offer a high rate of fire and good dynamic characteristics: a high maximum speed and great maneuverability. Light tanks are small in size, have small caliber guns, and low armor thickness. But don’t let that dissuade you from playing this powerhouse of a tank.At the beginning of each research branch (except France.) is a Tier I light tank of the corresponding nation. Either way, playing these guys makes you feel like a warrior of the Light, but while they’re not as hard as Brewmaster Monk, they certainly have a learning curve just because of all the tools they have access to. ![]() The weakest thing about them is their lack of mobility, but they don’t need it their healing and tankiness make it negligible. Protection Paladins have various Auras to give their group an extra buff and amazing utility between their stuns and immunities. They have immunity spells to completely negate damage, and one of these spells can be cast on allies as well (Blessing of Protection), allowing you to ignore entire boss mechanics. These abilities are so good that they practically fill the role of healer in addition to that of the tank. ![]() They have unbelievable healing that can be used on themselves and their allies. Protection Paladins are hands down the best tank in the game. ![]()
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